Benchmarks to compare the Rendition Vérité V1000-E and the Rendition Vérité V1000L-P by performance.
More informations about Rendition Vérité chips: http://vogons.zetafleet.com/viewtopic.php?t=23019

Test setup 1:

  •  CPU: Intel Pentium 166 – A80502166 SY016/VSS – 166MHz (8+8KB L1 cache)
  •  Motherboard: Intel TC430HX Motherboard – Intel 430HX – 66MHz FSB (33MHz for PCI) – 512KB motherboard cache (L2 cache)
  •  RAM: 64MB (2x32MB) fast page mode DRAM (60ns)
  •  Video 1: Creative 3D Blaster PCI CT6240 (Rendition Vérité V1000-E – 4MB EDO DRAM) PCI\VEN_1163&DEV_0001&REV_02
  •  Video 2: Creative 3D Blaster PCI CT6260 (Rendition Vérité V1000L-P – 4MB EDO DRAM) PCI\VEN_1163&DEV_0001&REV_03 – video bios: v1.10.03.03 (last one from Creative)
  •  OS 1: MS-DOS 6.22
  •  OS 1: CONFIG.SYS:
SWITCHES=/F
DEVICE=C:\DOS\HIMEM.SYS /TESTMEM:OFF
DOS=HIGH

  •  OS 1: AUTOEXEC.BAT is empty
  •  OS 2: Windows 95 (retail) 4.00.950;
  •  OS 2: DirectX 5.0 (but DirectX 6.0 for 3Dmark 99)
  •  OS 2: Fresh, minimal Win95 install without installed drivers (except video driver, Windows color depth is on "High Color (16 bit)"), disabled sound devices and I have deleted all items from "HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Run"
  •  Video driver DOS: TSR video BIOS "PHX2105.COM" 1.02.105 (from Win9x driver v2.1 beta2)
  •  Video drivers Win95: Rendition V1000 Reference Drivers Version: 2.1 beta2 – November 14th, 1997 – v1k_b2_1.zip (TSR video BIOS "PHX2105.COM" 1.02.105; "verite.drv" 4.03.00.3418; "redline.dll" 1.0.0.240; "v10003d.uc");
  •  Video drivers Win95: Rendition MiniGL Drivers – 5/23/98 GOLD – MiniGL.zip ("v1000gl.uc"; "opengl32.dll" → "veritegl.dll" 1.1.2.1031)

Driver info source: http://web.archive.org/web/20000815210134/http://www.rendition.com/usersupport.html
http://web.archive.org/web/20061022161346/http://www.micron.com/support/itg/dl.aspx

Patches, files that I have used:

  •  Quake 1.06 patch: ftp://ftp.idsoftware.com/idstuff/quake/q101-106.zip – Quake v1.01 to v1.06 patch
  •  Quake 1.08 patch: ftp://ftp.idsoftware.com/idstuff/quake/quake108.zip – Quake v1.08 patch
  •  VQuake 1.06 patch (Speedy3D): rrq106bc.zip – originally from the www.rendition.com (only the "SPD3D.UC" file because "VQuake 1.08 beta 1" has not "SPD3D.UC" file)
  •  VQuake 1.08 beta 1 patch (Speedy3D): VQ108B1.ZIP
  •  Quake II 3.20 patch: ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full-ctf.exe
  •  VQuake II Verite V1000 Renderer beta 5 (RRedline): refv1kb5.zip – but I have not used the "v10003d.uc" and "v100032.dll" files from this patkage because the "2.1 beta2" driver has later versions from these files
  •  Rendition MiniGL Drivers – 5/23/98 GOLD (Rendition Mini OpenGL): MiniGL.zip – "v1000gl.uc" and "opengl32.dll" (1.1.2.1031) files to the root directory of the game
  •  Battle Arena Toshinden Patch for Creative 3D Blaster PCI: This is not a Speedy3D API patch but a CGL (Creative Graphics Library) API patch for 3D Blaster PCI only (that works only on Rendition chips with Creative video bios so only on CT6240 and CT6260) TSDUPGRD.ZIP – from the Creative 3D Blaster PCI CT6260 CD-ROM

Command lines, configurations commands:

  •  to start Quake: "quake -nosound -nonet -nocdaudio"
  •  to start vQuake: "vquake -nosound -nonet -nocdaudio"
  •  vQuake II command lines: "vid_ref v1k" (to select the RRedline renderer)
  •  vQuake II command lines: "v1k_mode 3" (to set the 640x480 resolution)
  •  Duke Nukem 3D: "duke3d /v3 /l4 /m /ns /nm" – (Volume 3; Level 4; no Monsters; No Sound; No Music)

Benchmark results about test setup 1:

The results are average results after 3-5 times running.
Results is seconds: the smaller is better,
all others: the bigger is better.

  Rendition Vérité V1000-E
with original BIOS
Rendition Vérité V1000-E
with last (TSR) BIOS: 1.02.105
Rendition Vérité V1000L-P
with last (TSR) BIOS: 1.02.105
Rendition's dmatest – Nominal programmed I/O performance 21.4 MB/s 21.7 MB/s 21.5 MB/s
Rendition's dmatest – Nominal DMA performance 78.4 MB/s 78.6 MB/s 78.6 MB/s
DOS – ASMDEMO v1080A – 1024x768x256 32-bit 101 fps (77568 KB/s) 112 fps (86016 KB/s) 113 fps (86784 KB/s)
DOS – ASMDEMO v1080A – 1024x768x64K 32-bit 46 fps (70656 KB/s) 49 fps (75264 KB/s) 50 fps (76800 KB/s)
DOS – 3D BENCHMARK VGA V1.0C (3DBENCH2) – 320x200 29.7 fps 29.7 fps 29.7 fps
DOS – Chris' 3d SVGA Benchmark – 640x480 61.4 point (36.8 fps) 61.4 point (36.8 fps) 61.4 point (36.8 fps)
DOS – Duke Nukem 3D (1.3D) – 1024x768 "fullscreen" (average of 22 levels) 19.2 fps 19.8 fps 20.0 fps
DOS – Quake v1.08 – demo3.dem – 320x200 41.7 seconds (26.1 fps) 41.3 seconds (26.4 fps) 41.7 seconds (26.1 fps)
DOS – Quake v1.08 – demo3.dem – 640x480 74.4 seconds (14.7 fps) 82.6 seconds (13.2 fps) 74.3 seconds (14.7 fps)
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 640x480 49.3 seconds (22.1 fps) 47.7 seconds (22.8 fps) 44.8 seconds (24.4 fps)
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 768x576 83.8 seconds (13.0 fps) 65.7 seconds (16.6 fps) 65.8 seconds (16.6 fps)
RRedline – vQuake2 beta 5 (on demo Quake2 v3.20) – 640x480 fullscreen 43.9 seconds (14.4 fps) 43.8 seconds (14.4 fps) 43.2 seconds (14.6 fps)
OpenGL – Quake2 demo 3.20 – 640x480 fullscreen 64K colors 106.3 seconds (5.9 fps) 106.3 seconds (5.9 fps) 95.0 seconds (6.7 fps)
Direct3D – 3Dmark 99 – 640x480 16-bit 329 3DMarks 329 3DMarks 340 3DMarks
CGL (for 3D Blaster PCI) – Battle Arena Toshinden (2.5) 17.8 – 24.5 fps 17.8 – 24.5 fps 19.3 – 23.5 fps


The Quake level demo3.dem is 1090 frame.
The Quake II demo level is 632 frame.

Test setup 2:

The same as the test "setup 1" but:
  •  CPU: Cyrix M II - 433GP – VBSDD940AT – 300MHz (64KB L1 cache)
  •  Motherboard: Gigabyte GA-5AX (REV 5.2) bios version F4 – ALi M1541 Aladdin V – 100MHz FSB (33MHz for PCI) – 512KB motherboard cache (L2 cache)
  •  RAM: 64MB (1x64MB) Synchronous DRAM

Benchmark results about test setup 2:

  Rendition Vérité V1000-E
with original BIOS
Rendition Vérité V1000-E
with last (TSR) BIOS: 1.02.105
Rendition Vérité V1000L-P
with last (TSR) BIOS: 1.02.105
Rendition's dmatest – Nominal programmed I/O performance 18.2 MB/s 18.2 MB/s 18.2 MB/s
Rendition's dmatest – Nominal DMA performance 69.2 MB/s 69.2 MB/s 69.2 MB/s
DOS – ASMDEMO v1080A – 1024x768x256 32-bit 119 fps (91392 KB/s) 121 fps (92928 KB/s) 130 fps (99840 KB/s)
DOS – ASMDEMO v1080A – 1024x768x64K 32-bit 51 fps (78336 KB/s) 54 fps (82944 KB/s) 56 fps (86016 KB/s)
DOS – 3D BENCHMARK VGA V1.0C (3DBENCH2) – 320x200 62.2 fps 62.0 fps 62.0 fps
DOS – Chris' 3d SVGA Benchmark – 640x480 75.5 point (45.3 fps) 73.9 point (44.3 fps) 73.9 point (44.3 fps)
DOS – Duke Nukem 3D (1.3D) – 1024x768 "fullscreen" (average of 22 levels) 18.4 fps 18.5 fps 18.6 fps
DOS – Quake v1.08 – demo3.dem – 320x200 37.3 seconds (29.2 fps) 37.3 seconds (29.2 fps) 37.3 seconds (29.2 fps)
DOS – Quake v1.08 – demo3.dem – 640x480 70.0 seconds (15.6 fps) 77.9 seconds (14.0 fps) 69.9 seconds (15.6 fps)
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 640x480 48.6 seconds (22.4 fps) 47.0 seconds (23.2 fps) 43.6 seconds (25.0 fps)
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 768x576 83.6 seconds (13.0 fps) 73.6 seconds (14.8 fps) 65.3 seconds (16.7 fps)
RRedline – vQuake2 beta 5 (on demo Quake2 v3.20) – 640x480 fullscreen 41.1 seconds (15.4 fps) 41.1 seconds (15.4 fps) 35.8 seconds (17.6 fps)
OpenGL – Quake2 demo 3.20 – 640x480 fullscreen 64K colors 106.3 seconds (5.9 fps) 106.3 seconds (5.9 fps) 94.4 seconds (6.7 fps)
Direct3D – 3Dmark 99 – 640x480 16-bit 395 3DMarks 395 3DMarks 436 3DMarks
CGL (for 3D Blaster PCI) – Battle Arena Toshinden (2.5) 19.3 – 22.5 fps 19.3 – 23.5 fps 20.0 – 21.6 fps


The Quake level demo3.dem is 1090 frame.
The Quake II demo level is 632 frame.


Test setup 3:

The same as the test "setup 1" but:
  •  CPU: AMD K6-III+/550ACR @500MHz (32+32KB L1 cache; 256KB L2 cache)
  •  Motherboard: Tyan S1598C2 Trinity ATX – VIA MVP3 100MHz FSB (33MHz for PCI) – 2MB motherboard cache (in this case L3 cache)
  •  RAM: 64MB (1x64MB) Synchronous DRAM
  •  OS 2: Windows 95 (retail) 4.00.950;
  •  OS 2: "ESDI_506.PDR" 4.00.1118 (from the amdk6upd.exe for Win95OSR2);
  •  OS 2: DirectX 6.0
  •  OS 2: Fresh, minimal Win95 install without installed drivers (except video driver), disabled sound devices and I have deleted all items from "HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Run"

Benchmark results about test setup 3:

  Rendition Vérité V1000-E
with original BIOS
Rendition Vérité V1000-E
with last (TSR) BIOS: 1.02.105
Rendition Vérité V1000L-P
with last (TSR) BIOS: 1.02.105
Rendition's dmatest – Nominal programmed I/O performance 18.4 MB/s 18.4 MB/s 18.4 MB/s
Rendition's dmatest – Nominal DMA performance 36.0 MB/s 36.0 MB/s 36.0 MB/s
DOS – ASMDEMO v1080A – 1024x768x256 32-bit 94 fps (72192 KB/s) 101 fps (77568 KB/s) 101 fps (77568 KB/s)
DOS – ASMDEMO v1080A – 1024x768x64K 32-bit 43 fps (66048 KB/s) 47 fps (72192 KB/s) 48 fps (73728 KB/s)
DOS – 3D BENCHMARK VGA V1.0C (3DBENCH2) – 320x200 34.0 fps 34.0 fps 34.2 fps
DOS – Chris' 3d SVGA Benchmark – 640x480 102.5 point (61.5 fps) 102.5 point (61.5 fps) 102.5 point (61.5 fps)
DOS – Duke Nukem 3D (1.3D) – 1024x768 "fullscreen" (average of 22 levels) 22.4 fps 22.7 fps 22.9 fps
DOS – Quake v1.08 – demo3.dem – 320x200 27.8 seconds (39.3 fps) 27.7 seconds (39.3 fps) 27.7 seconds (39.4 fps)
DOS – Quake v1.08 – demo3.dem – 640x480 52.5 seconds (20.8 fps) 60.4 seconds (18.0 fps) 52.2 seconds (20.9 fps)
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 640x480 48.5 seconds (22.5 fps) 46.7 seconds (23.3 fps) 43.1 seconds (25.3 fps)
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 768x576 83.3 seconds (13.1 fps) 65.4 seconds (16.7 fps) 65.0 seconds (16.8 fps)
RRedline – vQuake2 beta 5 (on demo Quake2 v3.20) – 640x480 fullscreen 38.5 seconds (16.4 fps) 38.4 seconds (16.4 fps) 34.0 seconds (18.6 fps)
OpenGL – Quake2 demo 3.20 – 640x480 fullscreen 64K colors 106.2 seconds (5.9 fps) 106.2 seconds (5.9 fps) 94.5 seconds (6.7 fps)
Direct3D – 3Dmark 99 – 640x480 16-bit 442 3DMarks 442 3DMarks 494 3DMarks
CGL (for 3D Blaster PCI) – Battle Arena Toshinden (2.5) 14.4 – 20 fps 14.4 – 20 fps 16.6 – 20.9 fps


Conclusion:

The latest TSR BIOS (1.02.105) helps lot on a V1000 with old BIOS version, but nothing on my CT6260/V1000L-P card which has a later (but not the latest) BIOS version,
(this is the reason why not exist a "V1000L-P with original BIOS" column in the table above).
On my V1000-E card with its old BIOS the TSR BIOS add 4% performance on vQuake 640x480
13% on vQuake 768x576
12% on vQuake2 640x480

With the same BIOS version the V1000L-P is 8.5% faster on vQuake 640x480
13.2% on vQuake 768x576
13.6% on vQuake2 640x480
12.4% on OpenGL
12% on Direct3D.



Rendition Vérité V1000-E "CPU scaling" with vQuake 1.08 Beta 1 (demo3.dem – 640x480)
Pentium 75
(1.5x50)
Pentium 90
(1.5x60)
Pentium 100
(1.5x66)
Pentium 120
(2x60)
Pentium 133
(2x66)
Pentium 150
(2.5x60)
Pentium 166
(2.5x66)
Pentium 233 MMX
(3.5x66)
M II 433GP
(3x100)
K6-III+ 500
(5x100)
17.3 fps 19.8 fps 20.9 fps 21.6 fps 22.3 fps 22.4 fps 22.8 fps 23.2 fps 23.2 fps 23.3 fps
Rendition Vérité V1000-E CPU scaling with vQuake 1.08 Beta 1 (demo3.dem – 640x480)



To start timedemo on Quake: go to the console than write "timedemo demo3" press enter
To start timedemo on Quake II demo: go to the console than write "timedemo 1" press enter than exit from console

My VQuake patch collection:

  •  VQuake 1.01 : QUAKE3DB_101.zip – "Creative 3D Blaster PCI QUAKE" "26 September 1996 Revision 1C" from the Creative 3D Blaster PCI QUAKE Upgrade floppy disk
  •  VQuake 1.06 Beta 10 : rrq106ba.zip – (02 Dec 1996) originally from the www.rendition.com
  •  VQuake 1.06 Beta 12 : rrq106bc.zip – (06 Jan 1997) originally from the www.rendition.com
  •  VQuake 1.06 Beta 12 : QUAKE3DB_106.zip – The same as the rrq106bc.zip except the TXT "Creative 3D Blaster PCI QUAKE Patch" "22 January 1997" from the Creative 3D Blaster PCI CD
  •  VQuake 1.07 beta 5 : rrq107b5.zip – (03 Mar 1997) originally from the www.rendition.com
  •  VQuake 1.08 beta 1 : VQ108B1.ZIP – (30 Oct 1997) originally from the www.rendition.com
For Rendition Vérité 2100/2200, up to VQuake version 1.06 Beta 12, Royce Liao's V2DOSFIX.EXE is needed (later VQuake versions no need V2DOSFIX)

Special thanks to vetz for the CGL helps.

last updated: 2012. Dovember 18.