Rendition Vérité V1000-E with original BIOS |
Rendition Vérité V1000-E with last (TSR) BIOS: 1.02.105 |
Rendition Vérité V1000L-P with last (TSR) BIOS: 1.02.105 |
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Rendition's dmatest – Nominal programmed I/O performance | 21.4 MB/s | 21.7 MB/s | 21.5 MB/s |
Rendition's dmatest – Nominal DMA performance | 78.4 MB/s | 78.6 MB/s | 78.6 MB/s |
DOS – ASMDEMO v1080A – 1024x768x256 32-bit | 101 fps (77568 KB/s) | 112 fps (86016 KB/s) | 113 fps (86784 KB/s) |
DOS – ASMDEMO v1080A – 1024x768x64K 32-bit | 46 fps (70656 KB/s) | 49 fps (75264 KB/s) | 50 fps (76800 KB/s) |
DOS – 3D BENCHMARK VGA V1.0C (3DBENCH2) – 320x200 | 29.7 fps | 29.7 fps | 29.7 fps |
DOS – Chris' 3d SVGA Benchmark – 640x480 | 61.4 point (36.8 fps) | 61.4 point (36.8 fps) | 61.4 point (36.8 fps) |
DOS – Duke Nukem 3D (1.3D) – 1024x768 "fullscreen" (average of 22 levels) | 19.2 fps | 19.8 fps | 20.0 fps |
DOS – Quake v1.08 – demo3.dem – 320x200 | 41.7 seconds (26.1 fps) | 41.3 seconds (26.4 fps) | 41.7 seconds (26.1 fps) |
DOS – Quake v1.08 – demo3.dem – 640x480 | 74.4 seconds (14.7 fps) | 82.6 seconds (13.2 fps) | 74.3 seconds (14.7 fps) |
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 640x480 | 49.3 seconds (22.1 fps) | 47.7 seconds (22.8 fps) | 44.8 seconds (24.4 fps) |
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 768x576 | 83.8 seconds (13.0 fps) | 65.7 seconds (16.6 fps) | 65.8 seconds (16.6 fps) |
RRedline – vQuake2 beta 5 (on demo Quake2 v3.20) – 640x480 fullscreen | 43.9 seconds (14.4 fps) | 43.8 seconds (14.4 fps) | 43.2 seconds (14.6 fps) |
OpenGL – Quake2 demo 3.20 – 640x480 fullscreen 64K colors | 106.3 seconds (5.9 fps) | 106.3 seconds (5.9 fps) | 95.0 seconds (6.7 fps) |
Direct3D – 3Dmark 99 – 640x480 16-bit | 329 3DMarks | 329 3DMarks | 340 3DMarks |
CGL (for 3D Blaster PCI) – Battle Arena Toshinden (2.5) | 17.8 – 24.5 fps | 17.8 – 24.5 fps | 19.3 – 23.5 fps |
Rendition Vérité V1000-E with original BIOS |
Rendition Vérité V1000-E with last (TSR) BIOS: 1.02.105 |
Rendition Vérité V1000L-P with last (TSR) BIOS: 1.02.105 |
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Rendition's dmatest – Nominal programmed I/O performance | 18.2 MB/s | 18.2 MB/s | 18.2 MB/s |
Rendition's dmatest – Nominal DMA performance | 69.2 MB/s | 69.2 MB/s | 69.2 MB/s |
DOS – ASMDEMO v1080A – 1024x768x256 32-bit | 119 fps (91392 KB/s) | 121 fps (92928 KB/s) | 130 fps (99840 KB/s) |
DOS – ASMDEMO v1080A – 1024x768x64K 32-bit | 51 fps (78336 KB/s) | 54 fps (82944 KB/s) | 56 fps (86016 KB/s) |
DOS – 3D BENCHMARK VGA V1.0C (3DBENCH2) – 320x200 | 62.2 fps | 62.0 fps | 62.0 fps |
DOS – Chris' 3d SVGA Benchmark – 640x480 | 75.5 point (45.3 fps) | 73.9 point (44.3 fps) | 73.9 point (44.3 fps) |
DOS – Duke Nukem 3D (1.3D) – 1024x768 "fullscreen" (average of 22 levels) | 18.4 fps | 18.5 fps | 18.6 fps |
DOS – Quake v1.08 – demo3.dem – 320x200 | 37.3 seconds (29.2 fps) | 37.3 seconds (29.2 fps) | 37.3 seconds (29.2 fps) |
DOS – Quake v1.08 – demo3.dem – 640x480 | 70.0 seconds (15.6 fps) | 77.9 seconds (14.0 fps) | 69.9 seconds (15.6 fps) |
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 640x480 | 48.6 seconds (22.4 fps) | 47.0 seconds (23.2 fps) | 43.6 seconds (25.0 fps) |
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 768x576 | 83.6 seconds (13.0 fps) | 73.6 seconds (14.8 fps) | 65.3 seconds (16.7 fps) |
RRedline – vQuake2 beta 5 (on demo Quake2 v3.20) – 640x480 fullscreen | 41.1 seconds (15.4 fps) | 41.1 seconds (15.4 fps) | 35.8 seconds (17.6 fps) |
OpenGL – Quake2 demo 3.20 – 640x480 fullscreen 64K colors | 106.3 seconds (5.9 fps) | 106.3 seconds (5.9 fps) | 94.4 seconds (6.7 fps) |
Direct3D – 3Dmark 99 – 640x480 16-bit | 395 3DMarks | 395 3DMarks | 436 3DMarks |
CGL (for 3D Blaster PCI) – Battle Arena Toshinden (2.5) | 19.3 – 22.5 fps | 19.3 – 23.5 fps | 20.0 – 21.6 fps |
Rendition Vérité V1000-E with original BIOS |
Rendition Vérité V1000-E with last (TSR) BIOS: 1.02.105 |
Rendition Vérité V1000L-P with last (TSR) BIOS: 1.02.105 |
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Rendition's dmatest – Nominal programmed I/O performance | 18.4 MB/s | 18.4 MB/s | 18.4 MB/s |
Rendition's dmatest – Nominal DMA performance | 36.0 MB/s | 36.0 MB/s | 36.0 MB/s |
DOS – ASMDEMO v1080A – 1024x768x256 32-bit | 94 fps (72192 KB/s) | 101 fps (77568 KB/s) | 101 fps (77568 KB/s) |
DOS – ASMDEMO v1080A – 1024x768x64K 32-bit | 43 fps (66048 KB/s) | 47 fps (72192 KB/s) | 48 fps (73728 KB/s) |
DOS – 3D BENCHMARK VGA V1.0C (3DBENCH2) – 320x200 | 34.0 fps | 34.0 fps | 34.2 fps |
DOS – Chris' 3d SVGA Benchmark – 640x480 | 102.5 point (61.5 fps) | 102.5 point (61.5 fps) | 102.5 point (61.5 fps) |
DOS – Duke Nukem 3D (1.3D) – 1024x768 "fullscreen" (average of 22 levels) | 22.4 fps | 22.7 fps | 22.9 fps |
DOS – Quake v1.08 – demo3.dem – 320x200 | 27.8 seconds (39.3 fps) | 27.7 seconds (39.3 fps) | 27.7 seconds (39.4 fps) |
DOS – Quake v1.08 – demo3.dem – 640x480 | 52.5 seconds (20.8 fps) | 60.4 seconds (18.0 fps) | 52.2 seconds (20.9 fps) |
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 640x480 | 48.5 seconds (22.5 fps) | 46.7 seconds (23.3 fps) | 43.1 seconds (25.3 fps) |
Speedy3D – vQuake 1.08 Beta 1 – demo3.dem – 768x576 | 83.3 seconds (13.1 fps) | 65.4 seconds (16.7 fps) | 65.0 seconds (16.8 fps) |
RRedline – vQuake2 beta 5 (on demo Quake2 v3.20) – 640x480 fullscreen | 38.5 seconds (16.4 fps) | 38.4 seconds (16.4 fps) | 34.0 seconds (18.6 fps) |
OpenGL – Quake2 demo 3.20 – 640x480 fullscreen 64K colors | 106.2 seconds (5.9 fps) | 106.2 seconds (5.9 fps) | 94.5 seconds (6.7 fps) |
Direct3D – 3Dmark 99 – 640x480 16-bit | 442 3DMarks | 442 3DMarks | 494 3DMarks |
CGL (for 3D Blaster PCI) – Battle Arena Toshinden (2.5) | 14.4 – 20 fps | 14.4 – 20 fps | 16.6 – 20.9 fps |
Rendition Vérité V1000-E "CPU scaling" with vQuake 1.08 Beta 1 (demo3.dem – 640x480) | |||||||||
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Pentium 75 (1.5x50) |
Pentium 90 (1.5x60) |
Pentium 100 (1.5x66) |
Pentium 120 (2x60) |
Pentium 133 (2x66) |
Pentium 150 (2.5x60) |
Pentium 166 (2.5x66) |
Pentium 233 MMX (3.5x66) |
M II 433GP (3x100) |
K6-III+ 500 (5x100) |
17.3 fps | 19.8 fps | 20.9 fps | 21.6 fps | 22.3 fps | 22.4 fps | 22.8 fps | 23.2 fps | 23.2 fps | 23.3 fps |