original "US" versions for all language versions | no blood/censored "German" versions for all language versions (The green blood was converted into blue; no possible to shoot off body parts; at headshoot heads are not exploding; explosions are far more bloodless and with fewer limbs; no headshots in statistics; the screams sound less more human dull growling noises. More details and pictures here: https://www.schnittberichte.com/schnittbericht.php?ID=3751) |
Rendition RRedline MDK_Rendition-Verite_patch_Win9x.zip (1997-Jun-04) |
Rendition RRedline MDK_Rendition-Verite_patch_Win9x_noblood.zip (1997-Jun-04) |
PowerVR SGL MDK_PowerVR_patch_Win9x.zip (1997-Jun-30) |
PowerVR SGL MDK_PowerVR_patch_Win9x_noblood.zip (1997-Jun-30) |
3Dfx Glide MDK_3Dfx_patch_Win9x.zip (1997-Jun-30) |
3Dfx Glide MDK_3Dfx_patch_Win9x_noblood.zip (1997-Jun-30) |
Aureal A3D patch with Direct3D (force feedback compatible, requires force feedback patch files) MDK_A3D_Direct3D_patch_(Force-Feedback_patch_compatible).zip (1998-Apr-17) |
not exist |
Aureal A3D patch with Direct3D (force feedback files included) MDK_A3D_Direct3D_patch_(with_Force-Feedback_files).zip (1998-Apr-17) |
not exist |
Direct3D MDK_Direct3D_patch_Win9x.zip (1997-Jun-30) |
Direct3D MDK_Direct3D_patch_Win9x_noblood.zip (1997-Jun-30) |
MDK force feedback (Direct3D and Win9x SW versions) MDK_Force-Feedback_patch_Win9x_Software-mode_and_Direct3D.zip (1997-Nov-24) |
MDK force feedback (Win95 SW version) MDK_Force-Feedback_patch_Win9x_Software-mode_noblood.zip (1998-Jan-12) |
F2 Save Key patch (Win95 SW version) (all other patches are also do this) MDK_F2-SaveKey_patch_Win9x.zip (1997-Jun-04) |
F2 Save Key patch (Win95 SW version) (all other patches are also do this) MDK_F2-SaveKey_patch_Win9x_noblood.zip (1997-Jun-04) |
F2 Save Key patch (DOS version) (all other patches are also do this) MDK_F2-SaveKey_patch_DOS.zip (1997-Jun-06) |
F2 Save Key patch (DOS version) (all other patches are also do this) MDK_F2-SaveKey_patch_DOS_noblood.zip (1997-Jun-06) |