CGL (Creative Graphics Library) formats and versions compatibility with games and demos

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CGL formats and hardware availablity matrix
3D Blaster VLB
GIG="GiGi"
3D Blaster PCI
VRI="Verite"
CL-GD54621
&
CL-GD5464
L3D="Laguna3D"
Creative Permedia NT card2
[Graphics Blaster Falcon]
(never released)
PDL="Permedia Delta"
linked in CGL
(inside the .EXE file)
exist not exist not exist not exist
HotLink CGL Rev 2
type:"FR"
(????E???.CGL)
GIGTE163.CGL VRITE*.CGL not exist not exist
HotLink CGL Rev 2
type:"IR"
(????B???.CGL)
GIGTB*.CGL VRITB*.CGL L3DTB170.CGL
(unofficial)3
PDLTB170.CGL
(unofficial)3
HotLink CGL Rev 2
type:"FS"
(????I???.CGL)
not exist VRITI170.CGL not exist not exist
HotLink CGL Rev 2
type:"IS"
(????C???.CGL)
not exist VRITC170.CGL not exist not exist


CGL versions and formats availablity matrix
linked in CGL
(inside the .EXE file)
HotLink CGL Rev 2
type:"FR"
(????E???.CGL)
HotLink CGL Rev 2
type:"IR"
(????B???.CGL)
HotLink CGL Rev 2
type:"FS"
(????I???.CGL)
HotLink CGL Rev 2
type:"IS"
(????C???.CGL)
CGL Revision 1.6 exist
(3D Blaster VLB)
not exist not exist not exist not exist
CGL Revision 1.61 exist
(3D Blaster VLB)
not exist not exist not exist not exist
CGL Revision 1.61a exist
(3D Blaster VLB)
not exist not exist not exist not exist
CGL Revision 1.63 not exist GIG GIG not exist not exist
Verite CGL v1.65b not exist VRI
(not works)
VRI
(not works)
not exist not exist
CGL Revision 1.66a not exist not exist GIG not exist not exist
Verite CGL v1.66c not exist not exist VRI not exist not exist
Verite CGL 1.70 beta not exist not exist VRI not exist not exist
Verite CGL 1.70 beta 4 not exist VRI not exist not exist not exist
Verite CGL 1.70 beta 7 not exist VRI VRI VRI VRI
CGL Revision 1.70
(unofficial)3
not exist not exist GIG; L3D; PDL
(unofficial)3
not exist not exist



CGL games and demos compatibility matrix (tested)
game/demo CGL format 3D Blaster VLB 3D Blaster PCI CL-GD5464
Actua Soccer (with SOC3DB.EXE) HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB163.CGL (laters have a problem) yes after a goal brightness going down
Battle Arena Toshinden version 2.1 HotLink CGL Rev 2 – type:"IR" (????B???.CGL) yes yes accurate shadows are not seen
and crash at exit
Battle Arena Toshinden demo version 2.5 HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB170.CGL VRITB*.CGL 1.70 beta 1 or later accurate shadows are not seen
Battle Arena Toshinden with 3D Blaster PCI patch (2.5) HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB170.CGL VRITB*.CGL 1.70 beta 1 or later accurate shadows are not seen
Battle Arena Toshinden version 2.5 HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB170.CGL VRITB*.CGL 1.70 beta 1 or later accurate shadows are not seen
BattleRace (1.00.05)5 HotLink CGL Rev 2 – type:"IR" (????B???.CGL) serious problems5 as 2nd VGA4
but serious problems5
(cannot works as 2nd VGA)
BattleRace with patch v1.01.005 HotLink CGL Rev 2 – type:"IR" (????B???.CGL) With GIGTB163.CGL a bit uglier than laters as 2nd VGA4
and VRITB*.CGL 1.70 beta 7
(with older VRITB*.CGLs has bugs)
(cannot works as 2nd VGA)
Euro 96 (PCI patch (only .CGL file) here) HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB163.CGL (laters have a problem) yes serious problems
Fatal Racing V2.0 (upgrade here) HotLink CGL Rev 2 – type:"FR" (????E???.CGL) yes
(using smudge)
as 2nd VGA4
no smudge nor bilinear filtering7
no
Flight Unlimited (bundled with 3D Blaster VLB) linked in CGL yes
(to blend using smudge)
no no
Flight Unlimited (bundled with 3D Blaster PCI) HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB170.CGL
(to blend using smudge)
VRITB*.CGL 1.70 beta 1 or later
(to blend using bilinear filtering)
no blending
(no smudge nor bilinear filtering)
HI-OCTANE linked in CGL yes no no
HI-OCTANE with beta PCI patch HotLink CGL Rev 2 – type:"IS" (VRITC170.CGL) no yes no
Magic Carpet Plus linked in CGL yes no no
NASCAR Racing linked in CGL yes no no
Rebel Moon (bundled with 3D Blaster VLB) linked in CGL yes no no
Rebel Moon (bundled with 3D Blaster PCI) HotLink CGL Rev 2 – type:"IR" (????B???.CGL) GIGTB170.CGL
using smudge but therefore numbers on status bar are not readable6
VRITB*.CGL 1.70 beta 1 or later no smudge nor bilinear filtering
Screamer 2 (with Screamer 2 Patch for 3D Cards) HotLink CGL Rev 2 – type:"FR" (????E???.CGL) no VRITE*.CGL 1.70 beta 7
(1.70 beta 4 has no sky reflection)
no
Screamer Rally HotLink CGL Rev 2 – type:"FR" (????E???.CGL) no VRITE*.CGL 1.70 beta 7
(1.70 beta 4 has no sky reflection)
no
VR Soccer '96 see: Actua Soccer
Whiplash (with 3D Blaster Patch) HotLink CGL Rev 2 – type:"FR" (????E???.CGL) yes
(using smudge)
as 2nd VGA4
no smudge nor bilinear filtering7
no
21st Century Digital Boy
(demo by "Spanish Lords")
HotLink CGL Rev 2 – type:"FR" (????E???.CGL) vector engine part not works yes vector engine part not works
DTDTEST (1997-Feb-28)
(technical demo by Creative Labs)
HotLink CGL Rev 2 – type:"IR" (????B???.CGL) no VRITB*.CGL 1.70 beta 1 or later mixed textures and too slow
DTDTEST 1997-Mar-06 upgrade
(technical demo by Creative Labs)
HotLink CGL Rev 2 – type:"IR" (????B???.CGL) no VRITB*.CGL 1.70 beta 1 or later no bilinear filtering



1: Not tested.

2: Creative Graphics Blaster Falcon (CT6360) is an engeneering sample card and never released. The card has 3Dlabs Permedia NT chipset (Permedia + GLINT Delta). Putas has tested on a non-Creative (Diamond) Permedia NT card and PDLTB170.CGL not works on it (Creative Permedia 2 also not works).

3: vetz has acquired two tech demo (DTDTEST) package from an ex-Creative employee and GIGTB170.CGL; L3DTB170.CGL and PDLTB170.CGL came from these packages.

4: Fatal Racing/Whiplash and Battle Race written/tested on 3D Blaster VLB and switch between the two card (3D Blaster VLB and the videocard) that which result "no signal" on a single 3D Blaster PCI card. To play these games on 3D Blaster PCI you needs an other videocard to use as 2D, and the 3D Blaster PCI as second videocard (so booting not with 3D Blaster PCI but the other one), and needs two monitor or monitor with two input. Note that in this case Speedy3D and all other API supported by Vιritι will not work, only CGL API can use the card as add-on 3D card.

5: Battle Race without patch (the original version is 1.00.05) has serious problems in it's CGL render. The S3D and software render are OK. Patch V1.01.00 has new CGL render and render driver and works without problem except that the in-game animations are missing (Patch V1.04.00 also exist with the same CGL render and render drives files as Patch V1.01.00 but this version not works at all (even S3D or SW render) because br.exe cannot read it's .CFG file).

6: 3D Blaster VLB (the GiGi chip) not supports bilinear filtering. The GIGTB170.CGL driver to solve this function do a workaround: uses something scattering technique to smudge the borders which looks better than without it, but numbers texts are cannot readable on status bar of the Rebel Moon (bundled with 3D Blaster PCI):
Rebel Moon (3D Blaster PCI version) on 3D Blaster PCI: numbers are readable Rebel Moon (3D Blaster PCI version) on 3D Blaster VLB: numbers are unreadable


7:
Whiplash on 3D Blaster VLB: using smudge Whiplash on 3D Blaster PCI: no smudge nor bilinear filtering





























 2019 Aug 25 — Page has started.
 
2019 Sep 05 — Testings and data fillings are ready.
 
2019 Sep 08 — Patch links and page release.